Today I stumbled over a News of the new gaming service OnLive streaming. If you just do not know what that is: If OnLive is a startup company. The same product out of the house makes it possible, even with a computer that does not meet the minimum requirements of a game to gamble, this. How does it work? It's simple: The games will be in the running of OnLive cloud server and is streamed in practice only the image on the home computer. By the user, only the keystrokes. According to OnLive, it will be possible to play a game at the highest level of detail and a resolution of 1024 × 768 px 3000 with a broadband line.
This all sounds very tempting. Easy to gamble at times as the netbook FacCry2 or GTA IV can. Only with the help of a plugin that just 1 MB in size. For the TV is also a set-top box is available, one on the whole the fullest on your TV. As I said, tempting. Were it not for a news, which I stumbled.
The message to, costs OnLive minutes per month. 14.95 U.S. dollars. And that's just the ongoing cost, ie the costs that must always be paid, because the server farms must also be paid. You can not play it. Per game, the customer will be asked to pay again ie. How much does it cost there is still not known. Out of sheer speculation, I would guess times that the games are not much cheaper than the store itself, the $ 14.95 is yes, only the server, and traffic costs. The publisher will even earn a little. So would the fun be quite expensive. But as I said, this is just speculation. OnLive has even commented on the additional cost for games not yet exist.
If this were really so, it would not be worthwhile to use OnLive. It is also of course so that it will be practically limited by DRM in the possession of the game. I go to the store, I've's in your hand. Even if the OnLive servers are offline, I can play. This is at the service not so.
As part of this news, I'm a bit of doubt on whether OnLive is really the blockbuster.