DirectX 10 and 11 in the comparison - My dear swan!
On a golem was comparing video from DirectX 10 and DirectX 11 to be published. The video is very clear how the impact of the impressive DX11 tessellation of the graphic. Through this new technology affect the properties much more plastic and thus more realistic than ever before! Check it out:
Mistaken, right? One or the other may now perhaps be said that some scenes look better in DX10 than in DX11. That may be true. What is certain is that this is a TechDemo. The idea is to introduce the new technology. On the whole, I think, however, that DX11 looks far more realistic, 10 as DirectX For whom the resolution was too coarse for TechDemo, can find again a high-definition version of the Unigine "Heaven" benchmark:
[Youtube] http://www.youtube.com/watch?v=bkKtY2G3FbU [/ youtube]
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Not bad, but not sooo gorgeous, I think. The effect is not clear in many places. For example, in the long car racing scene would suffice me DX10 completely.
If the tiles / walls, however it comes out good, even the dragon in the bottom video.
But whether the added expense is justified and when programming with the hugely high hardware requirements also finds enough buyers remains to be seen.
In any case, if I remember the old DX-jumps, which appear to me but still cool ne corner (not just an "effect") - with implications for the entire graph.
In the programming you're wrong. Take the stairs as an example. Be programmed from now on, only an oblique plate stairs, and the graphics card calculates levels. In the sense of programming effort is reduced.